
You will cut the role of the Potter’s Wise Hat yourself and divide the students according to your own sympathies and antipathies, or according to much more effective keys.Įach dormitory you set up has two passive perks available to improve students’ abilities. At the same time, you can start accepting the first students and set up the first dormitories for them. For this purpose, you usually have the most basic “wings” available – a banquet hall, a dormitory and possibly others that you get during the game. The game combines card unloading, generating different types of mana, and maintaining a reputation with factions scattered around the rest of the world – it’s a shame that ninety percent of them are the same on every map, but the rest can pleasantly diversify the overall gameplay.īut before you can start and strengthen relationships, you have to start building the university itself. Immediately after the creation of the coat of arms, you will embark on the first timid steps on the path to magical perfection. And it really doesn’t happen to me very often.

It’s really such a catchy experience that I not only didn’t sleep because of it, but also started playing repeatedly at the same time I finished the campaign.


As a result, you have the game time of higher units of hours ahead of you, which makes Spellcaster University a great afternoon-night game, in which you are happy to start again almost immediately after the first finish. You will spend the next time building a witch’s university on the back of a floating turtle and completing quests whose system you will be familiar enough with during the previous game.
